Xgen animation workflow. Now the problem is i cant import xgen curves using FBX.
Xgen animation workflow It also includes de Maya scene. This video covers the pipeline workflow to 1) generate anim guide curves from an XGen hair system 2) add these curves to a rig for key frame animation or with… XGen Using Xgen in your scene requires a few steps to render your fur properly. Currently working for ILM. Ask a few questions with no reply. com/courses/m In this clip from Pluralsight’s “Maya Dynamics: nHair, Xgen, and Interactive Grooming” courmore Interactive Grooms and XGen Descriptions are mostly independent - that is, they don't interact except when converting from one system to the other. Aug 7, 2023 · During development for Strange World, we expanded on an existing Pixar’s Universal Scene Description (USD) based pipeline, transitioning Disney’s XGen to be authored in USD and paving the way for more departments to explore Houdini-based workflows. pluralsight. Apr 16, 2024 · Hello, in general, Xgen workflow consist of 1. Now the problem is i cant import xgen curves using FBX. The animation looks okay in viewport. What is the best workflow to render the animation in Arnold that is the fastest and most stable? Is it to just leave it as it is on the rig, create an alembic cache, or export the entire hair to USD or ano Aug 29, 2017 · First, you need to export patches for bath render, what xGen means by this is you need to create an alembic cache of the geometry your hair is growing from. The entire process includes forming XGen Hair by creating guide curves, adding the guide-curves to a rig for keyframe or dynamic animation, and This is my updated workflow for creating hair grooms with XGen IGS (Interactive Grooming Splines). Can someone please help me with this. If your simulation is animated, enter the desired frame range. 38K subscribers 1. Procedural instancing enables artists to generate, animate and render vast amounts of geometry more efficiently. creating Xgen on loaded (published) model / rig asset 2. Jul 29, 2025 · After saving the Maya project, the XGen animations should appear correctly in a Katana render (tested with 3Delight and Arnold). Files are provided in I have an XGen groom made for my character animation. Hello guys, I want to make fur for my mesh (a quadruped) for animations like a walk cycle but i don't know how to do this correctly. Using the Curves to Guides utility, lets you convert the dynamic curves to the guides, which then drive the hair, fur or instanced splines. May 11, 2018 · xgen hair animation with HIK keyframing. I have an XGen groom made for my character animation. May 14, 2025 · XGen is a tool that has significantly evolved 3D modeling and texturing processes. Hey everyone, so i am making a video game character and he has a lot of hair. Ali Glen also highly Import the Alembic curves: In the xGen Primitives tab, Guide Animation section, check "Use animation" and uncheck "live mode" and load the curve ABC cache file. Xgen deformation is strange. Nov 18, 2024 · Principal Character Artist Ali Glen has shared an effective method that streamlines the creation of digital hairstyles, utilizing XGen and GS CurveTools, a powerful Maya plug-in for creating and manipulating geometry cards and tubes. I'm using XGen to create eyebrows and eyelash. simply go into collection - export patches for batch render, now set "use animation" and set the frame range of your animation. Some people are talking about Scalp geo but what is this ? I think I have to use the groomable spline but in the Maya's documentation it says that we cannot animate with the groomable spline : Maya Jan 5, 2017 · I'm using XGen on for hair characters in Maya 2017 update 3 and had some workflow questions. What is the best workflow to render the animation in Arnold that is the fastest and most stable? Is it to just leave it as it is on the rig, create an alembic cache, or export the entire hair to USD or ano Learn more: https://www. My workflow is creating nhair with curves first, use the curves to drive xgen primitives. This video covers the pipeline workflow to 1) generate anim guide curves from an XGen hair system 2) add these curves to a rig for key frame animation or with… XGen Guidelines for Hair Creation Describes guidelines for exporting grooms as Alembic files for use with Unreal Engine. I searched tutorials on youtube but I didn't find the right one. Software required: Autodesk Maya 2017. Then, you’ll find out how to use the visual effects generated with Maya’s Bifrost and XGen with Unreal Engine's native tools. Please note that this guide isn't suitable for complete beginners and requires some basic knowledge of both XGen and GS CurveTools. With more than 35 tutorials and courses covering from Fundamentals, to Houdini, XGen, 3D concept and much more. I think that this workflow is amazing and very efective and you can also make it more Jan 14, 2021 · Ivan Cherganov talked about his general approach to hair creation in XGen and the workflow for the ponytail, bun, and dreadlocks hairstyles made for a masterclass demo. Due to the increase in data on our USD stages, in combination with remaining optimization opportunities from the first iteration of our USD I always wonder how do people animate hair, I am not much into animation in 3D so i have not much knowledge about the hair system, but I do know that in games they use hair cards and stuff like that but question is how does animate hair which is so high poly like in films. Based on actual haircutting techniques, this workflow allows you to quickly and easily control Sign up to my Newsletter for more Animation Education: In this engaging and informative video, I dive into the fascinating world of animation and exmore During development for Strange World, we expanded on an existing Pixar’s Universal Scene Description (USD) based pipeline, transi- tioning Disney’s XGen to be authored in USD and paving the way for more departments to explore Houdini-based workflows. Create amazing hair in Maya Xgen and UE5 Nov 11, 2021 · , we explore how to use open standards like Alembic and USD to quickly move animation and simulation data between Maya and Unreal Engine. So i was thinking of generating hair cards in houdini , with its hair cards generator tool. Nov 9, 2023 · Introduction to XGen XGen is a powerful toolset integrated into Autodesk Maya that enables artists to create hair, fur, feathers, and other elements, providing an efficient way to create lifelike 3D characters. abc files by clicking on “ Export Patches for Batch Render ” in the XGen tab> file. SHORT HAIR XGEN CORE WORKFLOW TUTORIALThis is a video where I will show my workflow process of grooming in Xgen Core in Maya. Note that this workflow only uses the dynamic curves from an nHair system. Creating realistic hair, fur, or vegetation in Maya can be complex, but this integrated plugin provides an advanced system for generating fibers that accurately replicate natural elements such as human hair, fur, grass, feathers, and environmental details. You can use the same Xgen has many workflows but what I would do is have separate grooms where the hair clip is attached to a groom without dynamics, and have the hair clip as the source of the dynamic hair, as a hair clip shouldn't move with the hair. XGen (Part 11): Groomable Splines & Export Caleb Kicklighter 691 subscribers Subscribed My personal RND WorksXgen Animation Test - FixedAD StartCurveAttract01 In this FlippedNormals Quick Start to Xgen video, you'll get familiar with all the tools you need to know in order to get started with XGen for Maya. Learn ZBrush, Maya, Blender, Photoshop, and more from industry artists. In this comprehensive guide, we'll explore the techniques, tips, and best practices for achieving realistic hair using XGen. in the animation start frames it looks good,and in last frames left side eyebrow hair works fine. What is the best workflow to render the animation in Arnold that is the fastest and most stable? Should I just leave the groom on the rig, cache the description, or export the entire hair to Alembic or USD? Should I convert to Interactive Groom first? Sep 18, 2025 · This page provides a tutorial on using XGen Animation and Motion Blur with V-Ray. Learn M Exploring new workflows, we leveraged Houdini to supplement Disney’s XGen in order to translate the aesthetic of Walt Disney Animation Studios’ Strange World onto a fur groom for the family’s lovable dog, Legend. I am new to houdini. Survival Girl Apocalypses 3D Model by khaloui Understanding Check out my Maya Xgen playlist via: • Maya XGen for Beginners Series You can access our shop via: / @sarkamari Follow me on: This video covers the pipeline workflow to 1) generate anim guide curves from an XGen hair system 2) add these curves to a rig for key frame animation or with… Aug 3, 2016 · Animation Workflow Published: Sat 23 January 2016 By Craig Barnett How can we keep our animators happy? A question we asked ourselves several times as we've gone through the different iterations of how we wanted playblasting and publishing to go. Before sending your scene on the farm which contains XGen features, please make sure to: Create the . The hair and fur remains XGen-based. And if you have a better workflow i am happy to listen. Loading Xgen asset 4. Using “Manage” aka “Scene Inventory” and select both and use the Action for connecting geometry 5. Jun 10, 2015 · Stefano Giorgetti’s 2013 character FX reel. A simple export to alembic or obj should have be available. The key point we learned is that simplicity is more important than flexibility. Because of this, it's best to determine what you want to do with your groom first and then choose the right method based on that. . It's just a simple groom, no dynamics. So I'm using xGen for my animated hair and importing baked alembic guide curves to drive the animation. Ended up figuring out some of this thing out after few days of work, so thought I would share this with the community under a generic enough title that makes it easy to find in search. Your animation should have Xgen connected and following your anim Regarding the ABC for the guides Dec 13, 2022 · Core Tech Maya Dynamics: nHair, Xgen, and Interactive Grooming This course will introduce users to the most important basic functions and workflows found within Maya 2017 to create hair using nHair, Xgen, and interactive grooming splines. It is well suited to creating visually complex assets such as fur This is a video where I will show my workflow process to create a simple hair bun using Xgen Core in Maya. Hi, so I've got a strange workflow that I'm trying got work out. Jan 8, 2018 · I've tried and it works only if you generate the guides directly from Interactive Groom which is great if that is your workflow. Placing hair cards normally will take bunch of time. However, I need to convert this animated hair into an interactive hair groom so that I can then cache it out as baked curved. Once you've done so, you can follow the learning paths below to create your instanced geometry. Once exported with the correct settings, use the renderer-specific XGen nodes to import the XGen file, referring to any renderer-specific documentation to do so. Overview XGen primitives can be animated in a few ways: By moving the mesh on which they are instanced By changing attributes from frame to frame By animating guides By simulation XGen attributes are keyable just like standard Maya attributes (right click menu): Maya XGen Interactive Grooming - Animation Pipeline This video covers the pipeline workflow to 1) generate anim guide curves from an XGen hair system 2) add these curves to a rig for key frame animation or with dynamic simulations 3) exporting these as curves as Alembic caches to drive the XGen IGS hair In this playbook, we will learn how to create a groom from start to rig! Learn the XGen basics such as creating a description, working with your attributes, maps, modifiers and writting expressions. If you create a guides-based Description, you can animate the guides using the dynamic curves from an nHair system. Below, the Digital Domain character developer provides 10 production-proven tips for using Maya’s XGen instancing framework to create better fur, hair and vegetation. Loading animation asset for the character (abc pointcache data) 3. May 14, 2025 · Learn to export MetaHuman grooms from Maya XGen into Unreal Engine with Alembic covering setup, the xGen2UE script, manual export, import, binding, materials, and optimization. Strange World During development for , we expanded on an existing Pixar’s Universal Scene Description (USD) based pipeline, transi-tioning Disney’s XGen to be authored in USD and paving the way for more departments to explore Houdini-based workflows. 3K Mar 31, 2022 · I had problems rendering animated Xgen generated hair using Arnold. MAX2053 (Feb 2018)Topic: To setup dynamic hair using Xgen and MAYA for character animation. But I always have problems when trying to render it out using latest Arnold. Hi! I’m Jesus FC, a VFX Artist based in Vancouver that specializes in Hair and Fur, with more than 10 years of experience in the VFX an Animation Industry. and tried to render one sequence. And last but not least, we demonstrate some look development techniques using Unreal Engine’s RTX-based real-time ray tracing Jan 2, 2020 · Hello, I'm trying to make a field of wheat using xgen. But if your guides are converted from curves (Conversion from Core XGen to Interactive Groom workflow) , then unfortunately it won't work. One major problem I have now is that A breakdown of how to bring an XGen groom from Maya to Unreal Engine 5 and apply physics simulations and edited MetaHuman materials Oct 27, 2020 · Master efficient hair grooming workflows based on tube proxy geometry in Maya’s XGen toolset During the training, Bajpai reveals her complete grooming workflow, beginning by analysing photographic references and deciding how to plan out the groom. Our full length recording method give the artists a full insight of the workflow, pipeline and a first hand experience of the artists workflow. XGen technology was first presented by WDAS in a research paper at SIGGRAPH in 2003 for the creation of computer-generated fur, feathers and foliage. May 31, 2018 · Xgen Animation workflow Hi, i would like ro use xgen to make fur for a character and i have a basic question regarding the best workflow for later animation: - should i put the hair xgen solver directly to the geometry wich is also skinned to the deformation bones OR should i duplicate the mesh and apply it to the duplicated mesh? May 31, 2018 · Hi, i would like ro use xgen to make fur for a character and i have a basic question regarding the best workflow for later animation: - should i put the hair xgen solver directly to the geometry wich is also skinned to the deformation bones OR should i duplicate the mesh and apply it to the duplic May 31, 2018 · Hi, i would like ro use xgen to make fur for a character and i have a basic question regarding the best workflow for later animation: - should i put the hair xgen solver directly to the geometry wich is also skinned to the deformation bones OR should i duplicate the mesh and apply it to the duplic Nov 20, 2017 · Derek Flood Takes Us Through the Process for Animating Maya’s XGen Hair Within a Production Pipeline 3D Artist and Instructor, Derek Flood provides some insights into the start-to-finish workflow for working with hair created by Maya’s XGen. This video covers the pipeline workflow to generate anim guide curves from an XGen Interactive Grooming Splines (IGS) hair system, add these curves to a rig for either keyframe animation or I have an XGen groom made for my character animation. Did another simple xgen hair animation test with HIK rig on daz genesis 3 male. but right side eyebrow hair is flipping inside. Due to the increase in data on our USD stages, in combination with remaining optimization opportunities from the first iteration of our USD Jan 31, 2018 · Tutorial video for Blended Learning class. you can then rig the clip for some ambient movement and have it control the hair without dynamics as well but Xgen Jan 28, 2019 · 28 Jan 2019 Workflow: How To Create Texture Map For Game Hair Cards Using XGen In this article, I'm gonna quickly go over my workflow of creating texture maps for game hair cards as well as some tips on using Maya's excellent XGen system. My personal RND WorksXgen Animation Test - MotionDrag Browse 350+ professional CG, animation, and VFX workshops on The Gnomon Workshop. I guess it's easier than what you think. Due to the increase in data on our USD stages, in combination with remaining optimization opportunities from the first iteration of our USD Import the Alembic curves: In the xGen Primitives tab, Guide Animation section, check "Use animation" and uncheck "live mode" and load the curve ABC cache file. This was a Hello, I made a dope xgen hair set but don't know how to export to c4d, anyone knows? It's insane that i need to ask advice on reddit for this matter. LEO Production Studio - Realistic Female Hair Animation Tutorial with Maya XGen LEO Production Istanbul 5. And a This video covers the pipeline workflow to 1) generate anim guide curves from an XGen hair system 2) add these curves to a rig for key frame animation or with… XGen tools originally developed by Walt Disney Animation Studios (WDAS) most recently use in the hit animated film Tangled, Frozen. qjcsuicfzmkahimcphsgnuonreuepkfjmfriylgdifqzddhditiuvsisliclankumdxgczeoijd